Similarities In Abstract Models Between Thief III and Touhou Fuujinroku
Ok, let’s see…… (thinking about 2 minutes), first of all, in general, Touhou 10 and Thief III are total different games. The color and story theme of Thief III is dark with a serial killer on the run in the story line. On the other hand, Touhou 10 is a game with orange, warm, and happy-autumn color that allows players watch fireworks while going with a simple story. So, in terms of the story and drama element relationship, I would say the 2 game are in direct opposite to each other. The reason being for the difference in the drama element is drama in Thief III can occur in both action, where zombies sometimes sneak up behind players with Silent Hill noises, and story line; but the drama in Touhou 10 could only happen when players get hit or pass the spell.
Perceivable consequence in Thief III is false item/skill usage, meaning items or skills won’t activate or simply just fail if the players are not doing it right. For example, if players want to make some noise, they are smart enough to know not to shoot noise arrow into something that won’t make noise. Perceivable consequence in Touhou 10 is easier and also similar. The only usable item players hold is the bomb. They will always work as long as the character has at least 1.0 unit of power and 1 option. Players also know that they don’t want to spend the bomb when there aren’t too many enemies to wipe out.
Now, considering about the intension, I think both games have one common: solve the puzzle. The puzzle of Touhou 10 is to pass the spell/stage; and in Thief III, players have objectives to complete. The only difference is, in my opinion, that players solve the Thief III objectives in the stealth way like the character doesn’t exist, while players solve the spells with fire power and precise calculation.
Labels: Touhou Fuujinroku
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