The lighting systems of Touhou Fuujinroku
Touhou 10, as a shoot-them-up game, bullets and bombs are doubtlessly the major light sources in the game. I have covered the lighting issue a little in the level design blog. It is just all about the fanciness how the bullets forming up to become a "powerful" firework. The background is also hard to talk about for its role is not to be more visible than the bullet. The great thing is while the background is outlining the bullets and making them visible, it still able to let players feel the direction and momentum of character's movement with color and texture.
Man, if this is "Imperishable Night (Touhou 8)", there is actually a boss that can screw up the lighting by making the entire screen but a small circle around the player pitch black, limiting the visibility. In "Shoot the bullet (Touhou 9.5)", even better,the characters in the game are probably the best at spamming the light.
Below: a boss spamming darkness

Below 2: bosses spamming light
Labels: Touhou Fuujinroku
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