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Sunday, March 2, 2008

Puzzle design in Touhou Fuujinroku


The puzzle in Touhou 10 is not designed anywhere in the stage or level. It’s a shooting game. The real puzzle is how the enemies throwing bullet patterns at you and how you get out of it AND survive, especially the boss’s. This is a combination of spatial puzzle and timing puzzle. The reason being is very clear: you are in a limited rectangle area with bullets flying around trying to trap you into A bullet; running around recklessly is not an option. Some could say using bomb will solve everything like earn point or board-wipe. Well, the bomb is not infinite; and there are people see not using bomb to solve a boss spell as a challenge and that is what the spell bonus is for. I have mentioned this in my previous blog of Touhou: the danmaku spells are the masterpiece of architecture in term of powerful art.

To put not just Touhou 10, but any other Touhou series into the term of the puzzle designing, they are moving maze which its wall will kill you if you touch it.


1 Comments:

Blogger Unknown said...

About the wall thing...

For example, like in 1:26 of the video. The spellcard [Divine Festival "Expanded Onbashira"] creates rays of laser as "walls".

A better example on the wall thing in my opinion would be in stage 5, against Sanae. The spellcard, [Sea Opening "The Day the Sea Split"], has waves of lasers that moves like the sea, and the players being trapped in middle of it as bullets fall on them.

Image link:
http://www.pooshlmer.com/touhouwiki/index.php/Image:Th10sc066.jpg

Great job on the blog! :D

- Ken

March 11, 2008 at 3:56 AM  

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