Motivation + Reward Systems + Feedback
In FF12, as you go along with the story, you can always see the next destination in the dialogs. Well, a good thing about RPG is as you play as the main character, you feel that you are traveling along with the team (of course). Sometime in this game, you know where the next place you are going to go, but it's either the characters are not enough level and they die easily on way, or the puzzle is just too hard to solve alone.
Now getting lost is not a usual case in FF12. You could, but not unless you are not smart. My way of prevent me from getting lost is comparing the mini guide map and the general map constantly, so I kind of know where I'm going even though the mini map is unavailable in some cases. There are several dungeons in this game that can give you a hard time if you don't have enough level or money, now that become one of the challenges for me. I would think: I don't pass this area I suck. Also, rare items, rare monsters, and strong bosses are motivations that drive me play this game. They could be considered some sort of reward when you achieve them.
In FF12, When you beat certain monsters like bosses or rare monsters, they usually reward you a kind rare item. You can use these rare items and combine them into a powerful weapon, which will help you defeat bosses that are much more powerful, such as a boss named "Yazumato".


At the top left portion of the screen, there is a info that tells you what is the next move of your enemy. This info is extremely important. Because your action, such as stealing, teammate fallen, successful or not will be displayed in the section, and so are other actions. Other feedback like miss on attack, blocking an attack, or buff on teammate will be shown on the target of the action or the person who execute the action.
Labels: Final Fantasy 12
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