Formal Abstract Models, and Drama of MGS:TTS
Final Fantasy 12
Formal Abstract Models
Intension
Play the famous Final Fantasy series with tow reasons: enjoy the great story and beat the boss. FF series is always telling good stories about a big society, and country, or even one or two worlds; so is FF12. But what happens after the story? Beside the main story, FF12 has several side quest that can make people understand more about the history and people in FF12. "The Hunting" is also one of them. For those who have played FF12 should know the secret final boss "Yazmato", because that is the ultimate challenge.
Perceivable Consequence
In FF12, you have a 6-people group and the game system allows players travel around the world without countinue the story. But any RPG always have a rule that when all of your teammate unable to battle, the game is over and please continue from the last save point......
so, I travel around the world only I know I have enough level.
Story & Drama
All the RPG does the same thing---tell a story. But of course, it wouldn't be just a boring story, cause the game won't sell. The square-enix's FF story is not about the hero fight monster and save the princess, no way. There are conflict between countries, between races, between people, and sometimes between one's different thought. The stories are expressed in the way that makes people think "how did it all started", "how did it came to this", "ok, i didn't quite get that part". The drama comes with those elements. The game has got players thinking, so is the feeling towards the character. The story of a country's rise and fall and a teenager's thirst for freedom within FF12, is the reason why this game had me played 3 times.
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