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Tuesday, January 22, 2008

Analyzing the Formal Elements of Final Fantasy XII

Game Category
FFXII is the RPG that built in with great world setup and costom AI gambit in battle system.
The difficulty of the boss fight and the great music composed in each area created a world that player will travel to every corner of it.

Formal Elements:
Players:
FFXII is a single player game. The AI gambit system is the perfect tool to assist you in the battle. This system allows you to setup how the NPC and/or the character you are controlling is going to act under the condition you specified.

Objectives:
The goal and objectives of the game is as simple as previous series of Final Fantasy--- enjoy the story and beat the ultra hard boss.
For some players, they may different level of their goal. For example, some players will go down to the deepest part of the game which is usually train until the characters' level are at maximum; some players will just idly taking their time and enjoy the story.

Rules:
The rule of this game is pretty much the same as all the normal RPG you can see--- you can travel, kill monsters, and get weapons in the world the game has setup, but your characters died, game over. One major rule though is you cannot use any battle command in the town (the computer won't let you), so players can't screw with the NPCs.

Procedures:
The game flows with the story. The player can train their characters all they want or even walk the entrie world and not connect the main story line until they all reach level 99, the story won't go anywhere unless they talk to a specific person.

Resources:
The resources of this game all come the monsters. Loots from monster such as wolf pelt, grass root, or water elemental gem all meant for sell. The another major source of money is from tresure jars which give player some item, money, or weapons.
Some tresure jars in the game has very low chance to give player super powerful weapon, but they are hidden deep inside the dungeon. So what those jar give player is unlimited reload until they get it.

Boundaries:
Even though players can walk around the world, but they are still limited within the map which is a restriction that make player walk in a fix route. The world itself is very huge. But the closed map is something they can improve on.

Outcome:
The game end when you reach the end of the story (of course). But for some player, the end is reached when the player beat the "super boss"---Yazumato.

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