Level Design of Touhou Fuujinroku
Lighting
In previous Touhou series, whenever boss use spell, player use bomb or any other special things happen, the background turns black, the character portrait shows up then something flashy explodes and takes out bullet and enemy on the screen. In Touhou 10, bomb is now an aura circle that still has the wipe-out function, but it just not as colorful and flashy as it was. What also light up the screen is the bullets that come from enemies. I personally believe that they are the major light source of the game since they are usually white and can be generated more than 30 of them in one second on the screen.
Structure/Architecture/
Fuujinroku is a linear shooting game, which means the game is a straight line until the end. Well, Zun (the game developer) have some building pictures in the background
presented in the boss fight, but they are merely a silhouette. In either the normal scene or the boss fight, when player is concentrating on dodging the bullet, I think the only structure that player can see in the game is the veil of bullet, aka, the spell card. Man, if the normal difficulty of the danmaku is called structure; Lunatic or even extra should be called the masterpiece.


Color and Contrast / Scale
Like other Touhou series and most other shooting games, bullet must be beautiful and colorful, otherwise they don't attract people. In Touhou, bullet color sometimes has different meaning. In general cases, the bullets is either coming at you in pattern, away from you in pattern, or randomly fly around with no pattern. Zun design the color of the bullet in the way that experienced players know when they see 2 or more bullet patterns are coming at them in 2 or more separate colors, there is only few of them is aiming their position. From that point, players can build strategies of how to make room for surviving (even they still look god impossible).
For the matter of the scale, there isn't much. Some bullets are in size of player's hit-box; some are as huge as the character sprite; but all that matter is: squeeze through the gap and live.
Labels: Touhou Fuujinroku