Mex in glob

Monday, February 23, 2009

Week 6---Paper Prototype Critiques

Critique 1 - Saturate

The game concept is very interesting to me. I always like the idea of color manipulation. The shooting and the moving mechanic is pretty much completed. But, in terms of the level design, however, I see a little problem. If players are to saturate the color of all enemies into "a" certain color i.e the background color, does the players have to stare at that one color until they pass the level?

On the other hand, if, say the goal color is red and green, does a red enemy in the green area dies as soon as it enters the red area?

If the enemy will die on either color regardless the position of the enemy unit, then I suggest make the color wheel bigger because the game would be really easy.

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