Mex in glob

Friday, March 5, 2010

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Thursday, March 4, 2010

Culture + Technology Quotes reflection

“we are in the midst of enormous technological and cultural change, technology-related decisions are being made every day with enormous implications for the nature and quality of life on earth.”

True, according to the quote, we are in a form of progress that make our daily life better. This quote also reminds me of the invention of mobile phone over 30 years ago. Back then, the mobile phones do only 2 tasks: dial number and remember number. The purpose of a traditional phone is to virtually shorten the distance of the 2 locations in terms of the method of contact. Over the time, we have PDA, and then now we have iPhone. These phone now can multitasking from taking notes and sending email, to browsing websites and listening to music. But, to me, these additional functionality only let us do what we do everyday faster. We would use less paper and go online with our phone, but that only cut off some extra steps for us. We get information faster, but I don't think we really started something different.




“When technology is seen as the driving force of progress, and this concept is linked to the position that technology shapes culture, the outcome is a moral imperative on behalf of the technology. Technology, and only technology.”

Out of 10 people on the street, about 4 of them carry an ipod or an iphone for listening to music or making calls. I think the iphone from Apple is the gathering of almost everything we do. This little pod allows us to go on facebook, watch youtube, and even make calls on skype. It seems these pods are taking over our life, but if we think further, it is us that got so relied on these devices and we can't do anything well without them for couple days. Apple shaped the device, and the device shaped us.




“It is an interesting situation to be in, isn't it: to be committed to conveniences that aren't always convenient, and always striving for what is perpetually out of reach? Why, we have to.......behind the cultural commitment to technological development.”

This is what make us human: always want more; always want something better. I think there is a term called “greed”. But this is good greed, for it is what driving us to reach for whatever is perpetually out of reach, for it is what formed the Moore's Law, the law that evolve the big and heavy mobile device to iphone. Here is one example that I expect to be invented in the next 10 years: a Hi-Def camcorder with built-in 1TB memory in the size of a casio watch. The Moore's Law will continue to work for as long as human have this urge to get better.

Monday, March 2, 2009

Week 7---Stage design Critiques

Critique 2---Gravity bootcamp

The information given for the stage of this game is a sphere dome with tiled white plastic-like material. The color scheme is somewhat like the game Portal and I'd like to see it in the actual game.

The shape of the dome, I think should not be tempered with, because it could affect the puzzle that is going to be set up within it.

If you are to keep the dome the only stage through out the game, then it is best to focus on the puzzle design.

Week 7---Stage design Critiques

Critiques 1---Saturate

So I already mention about the stage design of this game last week, even though it's still in development stage. Judging by the information and the theme given, so far I see 2 options:

1. The shape of each stage would be different, then the background can have 1 color, and color of stage parts can be vary.

It looks easier, A little heavier on the artistic part since it's more towards stage design.

2. The color of background can be really colorful, but the enemy unit has to be programed to be saturated at certain area of color.

This one may be harder and difficult in programing. But it has more potential and more elaboration in building features.

Monday, February 23, 2009

Game developing status---week 7

So I'm moving onto music composing even though character designing isn't completely done. lol

Call it sudden inspiration, I just don't want to lose the idea of the music 3 hours later.

[Current status---Fruity looping]

Week 6---Paper Prototype Critiques

Critiques 2---Gravity Bootcamp

I like the idea about how you can fly around using the gravity gun, but I think it would be more interesting if the obstacles are also going to be effected by gravitation manipulation instead being stationary.

I think pvp playtesting is not really expressing your game to full potential. I think you should focus on designing the level. The game can be really hard and really fun to play in my opinion.

Week 6---Paper Prototype Critiques

Critique 1 - Saturate

The game concept is very interesting to me. I always like the idea of color manipulation. The shooting and the moving mechanic is pretty much completed. But, in terms of the level design, however, I see a little problem. If players are to saturate the color of all enemies into "a" certain color i.e the background color, does the players have to stare at that one color until they pass the level?

On the other hand, if, say the goal color is red and green, does a red enemy in the green area dies as soon as it enters the red area?

If the enemy will die on either color regardless the position of the enemy unit, then I suggest make the color wheel bigger because the game would be really easy.